A Call with Mystery
Rick: Will be time for questions?
Robert Beckster: Yeah, let's do that.
Mystery: Okay. Go for it.
Rick: Perfect. Uh, this segues perfectly into my question.
Uh, it's around hot game and, uh, in the vault you mentioned, uh, forging an, a, an identity and are any updates to that advice to by ins-
Mystery: Having an identity?
Rick: Yeah, yeah.
Mystery: Forging. Avatar. I think we should all indulge in having a unique identity. Yeah, that hasn't changed. But you're talking about these goggles.
That's what you're talking about. Or like- Look it, I could take my, I could take my, I could take my goggles off and look at how it changes the look Yeah It changes the look, doesn't it?
Rick: More serious [00:33:00] Yeah, yeah.
Mystery: This makes me look more child-friendly, more like a dad. Yeah. So- I painted this- I have my, my own props here
many years ago. Uh, what are your props?
Rick: Uh, a book about, uh, computational art. Uh, just, just my name and a couple pictures. Okay,
Mystery: yes. And you can put that on your coffee table. Yeah, yeah. You wouldn't bring it in field with you, but you can bring it on your coffee table. That's, that's taken from The Vault, that video series.
Rick: I, I built, uh, some props because of that. So that's-
Mystery: Good to hear. Good to hear. Yeah.
Rick: But, but, uh, there's still some questions about how Instagram affects these, uh, props or ... Because here most people play social circle game, and Instagram is like the, the way to go for, for them.
Mystery: There's two types of Instagram people.
Did you know that? [00:34:00] There's people you have met and put on Instagram-
Yeah, of course ... and people who haven't. Of course,
Rick: I, I try to lead. Yeah, yeah. I try to be a leader by, by using those platforms, but I n- I don't focus entirely on, on, on that.
Mystery: As long as y- you recognize that if you have not met her on Instag- uh, like in real life-
Rick: No, I, I, I-
Mystery: you only have her somehow magically on your Instagram, do not send a message to strangers-
Rick: Yeah, yeah, yeah ...
Mystery: trying to convince them, "Babe"- I, I ... No, I, I don't, I don't-
Not a good idea ...
Rick: I don't, uh, hit on Instagram, but I recognize the power to convey props or things like-
Mystery: Fair, fair, fair.
That's, that's the question.
Uh, well- I mean, that's the context ...
one prop, one prop is my ring. It reminds me that I can do sleight of hand. Yeah. Right? Uh, and just rings. So the prop is a, the prop is a gambit.
Rick: Yeah, yeah. Yeah, yeah.
Mystery: This prop is a gambit. [00:35:00] Or if I bring with me my ... I'll bring-- Show it 'cause I have it right here
Brings it As a gambit. It's black nail polish. So I don't have it on now, but if I wanna have it on, I'll bring it with me to the club and talk a girl into painting my nails black. Ah, easy, right?
Cool, bro
. How cool is this? Put this in your pocket when you come home at the end of the night, your nails will be painted black.
You'll convince a girl to do it and it buys you ten minutes of comfort time with her. Yeah, yeah, yeah. And put this in your pocket. It'll liter-literally remind you to use the gambit, and it'll give an interesting plot, uh, subplot to your next pickup.
Yeah, yeah.
You're gonna paint your nails black in the club.
You look so cool when a girl's doing that, and you look like you don't give a shit what people think, and it makes you look cooler, [00:36:00] and you get your nails painted for free.
Yeah, yeah. Perfect.
So yes, the use of props- I take these with me- Like a scarf. There you go.
Robert Beckster: I take these with me. These are my biggest fans.
That's my joke. "Hey," and they... People go, "What are they?" And I say, "My biggest fans." They're not headphones, they're actual fans. So if I'm in a club, it's win-- you know, it cools me down. But also, I can then lock a girl in with these. Bang, over the shoulder, lock in. A lock-in prop. You know what a lock-in prop is?
To keep-
Yeah, yeah
...there. They're not gonna run off. Yeah. And you're also getting the fan, you've got the hair out, now it's blowing. You go, "Oh, look, look."
Mystery: Does it make the club look like you're in party mode?
Oh, yeah. It looks great. I get, I get people try and pull this off me all the time, and I'm like: Hey, hey, keep your hands to yourself.
I'm not a piece of meat, you know. Or leaving, leaving things in the, in the, uh, girl's [00:37:00] house on, on, on purpose. On purpose. Well, they do that to us. Us, yeah. Oh, okay. We used to have- I've got a whole drawer full of stuff from girls I had a lockbox
cassualy
Especially for when girls would leave their items on the, on the dresser table.
I'd just put it into the box. They'd come back at some point You know, that one earring Thanks. That one high heel shoe Do,
Rick: do you see some things changed, uh, in time and around props?
Mystery: Each piece of magic needs props, you know, in order to achieve the magic. So do gambits. Some gambits need the prop. Like, you need the shell in your pocket if you're going to do the show and tell gambit, right?
No, but-
So I would hope when you get creative and come up with new gambits- Yeah ... then those will [00:38:00] require brand-new props that we haven't even thought of, you know?
Rick: Mm.
Robert Beckster: Yeah, sky's the limit.
Mystery: I wouldn't bring the VR equipment into a nightclub, though I saw one guy do that.
Rick: All right, always updating
Mystery: Yeah, definitely being dynamic There's so many props you can have.
Robert Beckster: Even a scarf is a prop. You can lock in with a scarf. You can wrap it round to walk them home in the rain.
I've seen Mystery do that. Um, get a big scarf. I, I, I hook them in and pull them in on the dance floor. There's loads of stuff you can do with a scarf. There's about a hundred and one things you can do with a scarf.
Rick: Okay.
Mystery: So the go is good. I've watched you do that very successfully, the use of that. Uh, for me, I can make it go through my neck.
I know a piece of magic. Uh, it's just a, a good magician's prop, but it's also a good pickup artist's prop, because you can use it to lock a girl in, put it around their neck. Do they take it off [00:39:00] and, you know, put it down? Or do they smell it? It shows interest, right? Do they hold onto it? Or you put it on a girl, and then you say, "Back in a sec," and you open up another set, and this girl still has your scarf on in, in the set behind you.
So you say to the girl in the set you're with, you say, "See that girl over there? Yeah, she's got my scarf. Can you get it back for, back for me?" And so imagine getting the scarf whipped off of you by another girl. Now, this is instant drama. Girl's fighting for me 'cause I'm creating the, the drama before they do.
A girl's gonna create drama and dis-- and, and, and completely topple your pickup at some point if you don't create the drama that you can control and keep her brain mentally stimulated for a really pleasant set of, of roller coaster emotions in [00:40:00] chasing to pick you up. Remember, that's what we're doing with this, is we're getting them to, to pursue us.
So when you open, you open indirect. Don't telegraph too much interest. I know the open telegraph's interest, but you could then neg the target. A neg is a statement to disqualify yourself from being considered a potential suitor. So a neg would be something like saying to a girl, "Oh, you're not ready." So you're not giving them the compliance.
You're breaking compliance with them. You know?
If she says, if she says, "Buy me a drink," you go, "Buy yourself a drink." You know? The way it works with my friends is they buy a round, I buy a round, we go back and forth. So I'll have a Coke, and I'm happy. You buy the first round, and I'll take care of the second.
That's how I do with my friends.
Robert Beckster: You go first, and I'll reciprocate.
Rick: Yeah. Can I make another question?
Robert Beckster: Or- There's a legendary thing actually you can do with a scarf. You give it to a girl across the room, you pull it [00:41:00] open, and you get the whole room, the whole club or the bar, to start doing limbo underneath, and you literally meet the whole club.
You've met the whole club, and you're now the star.
Rick: Can I make a-- another question?
Mystery: You start a bit lower for a bit. Yeah. Since,
since we're on a roll.
Rick: Okay. Uh, what, what about day game and being stuck in comfort game? I mean, beginning in comfort, being too accustomed to-- for beginning in comfort and not risking an-any-anybody be mad or something, uh, not creating-
Mystery: Scenario.
Rick: Not creating tension. Um- I mean, that's, that's where I'm stuck. I, I open in comfort and th-things go well, but it, it tends to go-
Mystery: You get the results of what you get. Yeah. If you open in comfort, you get the friend at the most. You may have a friend. She's gonna view you as a [00:42:00] non-sexual being. She's going to-- I understand that.
It's opening in comfort. It's where you can run the set because she's polite for ten minutes, even fifteen minutes, and then you're, you're totally surprised that she could say, "Well, gotta go now. Nice meeting you. Bye." And you're like, "Well, what about the last fifteen minutes?" And she's like, "What about 'em?".
And leaves, and wastes your time. Is that what you've been dealing with?
Rick: Yeah, similar. Uh, I, I, I tend to walk away because energy tends to go down to- .
Mystery: Something like having gambits for each phase of the pickup to Spark something throughout the timeline constantly. It should be an em- uh, um, emotional rollercoaster ride, a mentally stimulating conversation with the girl and her group.
Rick: Yeah. My sense is- You wanna keep it- [00:43:00] Is that it's too much in day game. I mean, it's too, too much stimulus in day game.
Mystery: Okay, so here's one. Stop doing day game. You've done enough. You've, you've already learned that it doesn't work in the ways you would wish it did.
Robert Beckster: You've graduated to night game.
Mystery: You've graduated to night game now.
Rick: Perfect. Thanks.
Mystery: It's time for a change. That's the big wake up. It's like, okay, you've done day game. You c- you could go to the same street. You just go into the building, up to the rooftop, and party there instead of staying outside of the, of the club on the street trying to stop them one by one.
Got to game.
I know day game. I know day game. I've done day game. I get it. I've watched a lot of guys do it too, and I know that it's cringe-worthy. So don't cringe them out. You have no reason to.
Rick: Sometimes. I, I tend to-
Mystery: But you can doll yours-- you can doll yourself up, make yourself feel sexy, head out to a rooftop patio bar, and with a big smile, know your [00:44:00] openers.
A good three to five openers is, is enough to stack, and then you're off into your DHV material. Then you're off into your qualifiers, then you're off into your comfort games. You know, shared activities. And then phone number exchange, hopefully some Kino as well, and you've got yourself a really positive date two better than any Tinder date can, can-- any Tinder could get you.
Yeah. 'Cause you met her personally and done the work in meeting her, attracting her, qualifying her, building comfort with her, and then closing, and then getting the, the contact info.
Rick: Yeah. Perfect.
Mystery: Don't go for the contact info for at least ten minutes. Mm. When you do, Instagram is fine. Then double opt-in.
That is twenty-five minutes in, get the WhatsApp, you know, or the LinkedIn. No, get the WhatsApp and, uh, and you've double opt-in.
Rick: Yeah. Thanks for graduating my on day game. But never, but [00:45:00] never-
Mystery: Yes, sir ...
Rick: never bad experiences, but never over-the-top experiences n-neither, so.
Mystery: You got to see both environments. You now know what's going to-- uh, where you're going to get proficient in.
It's time to go into the, into the public gatherings more.
Rick: Perfect. Thanks.